>
> Note that there is exactly one true path through the maze.
>
> The macro takes parameters for number of rows and columns, and
> a seed value for the random number generation.
>
> Still need to work on:
> - Splitting generation of data and creation of object, using a file to
> store the data (to reduce parsing time between rendering attempts).
> - Options for wall thickness and height, and for path width.
> - Expanding my algorithm for a hexagonal shape (no promises!).
>
> Any interest?
>
> rc
>
man... you are insane. in a good way though. can you make an addition that
will make something like a red path of dots that leads you down the correct
path?
ross
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